Medium construct, neutral
Armor Class 13 (natural armor)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |
Damage Resistances poison; bludgeoning, piercing, and slashing from non-magical weapons that aren’t adamantine.
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 5 (1,800 XP)
Special Traits
- Junk Repair. A junk golem regains 5 hit points at the beginning of its turn when in occupying (or adjacent to) an area with a high concentration of debris, such as a refuse heap or the area created by another junk golem’s discorporate ability.
- Magic Resistance. The junk golem has advantage on saving throws against spells and other magical effects.
- Swarm (only when discorporated). The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can’t regain hit points or gain temporary hit points.
- Tetanus. Each time a creature takes damage from a junk golem’s attack it must succeed on a DC 15 Constitution saving throw or be exposed to the disease tetanus. The onset time for the disease is 1d6 days at which point the infected creature loses 1d4 Dexterity points. Each time someone takes Dexterity damage from tetanus, there’s a 50% chance the creatures jaw muscles stiffen, preventing speech and the use of spells with verbal components for 24 hours. The infected creature must make this save at the end of each long rest, losing 1d4 Dexterity on each failed saving throw. The disease is cured after two consecutive successful saving throws.
Actions
- Multiattack. The junk golem makes two slam attacks.
- Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Discorporate. A junk golem can break apart into its constituent pieces, becoming a Large sized swarm of tiny parts. In this form it gains/loses the following traits and actions:
- It loses its slam attack.
- It automatically does 13 (2d8 + 4) slashing and piercing damage to any creatures sharing its space, or 8 (1d8 + 4) piercing damage if the swarm has half of its hit points or fewer. This attack can also inflict the tetanus disease.
- It gains the swarm trait.
- It gains bludgeoning, piercing, slashing damage resistances
- It gains immunity to the following conditions: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
It can revert back to its normal form as a bonus action.