Medium construct, neutral
- Armor Class 16 (natural armor)
- Hit Points 22 (4d8 + 4)
- Speed 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
- Skills Acrobatics +2, Perception +4
- Damage Immunities poison, psychic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
- Languages Common, Draconic
- Challenge 1 (200 XP)
False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Actions
Bite. {@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage.
Fire Breath (Recharge 5–6). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 11} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one.