Small aberration, chaotic evil
- Armor Class 12
- Hit Points 21 (6d6)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 6 (-2) |
- Skills Perception +5
- Damage Immunities psychic
- Condition Immunities blinded
- Senses blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15
- Languages understands Deep Speech but can’t speak
- Challenge 1 (200 XP)
Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the crawler’s allies is within 5 feet of the creature and the ally isn’t {@condition incapacitated}.
Actions
Multiattack. The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite. {@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage and the target must succeed on a {@dc 11} Wisdom saving throw or become {@condition frightened} until the start of the crawler’s next turn.
Claws. {@atk mw} {@hit 4} to hit, reach 15 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage.
Tail. {@atk mw} {@hit 4} to hit, reach 15 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage.