Medium construct, unaligned
- Armor Class 14
- Hit Points 68 (8d8 + 32)
- Speed 30 ft., fly 30 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) |
- Damage Immunities lightning, poison
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
- Senses passive Perception 10
- Languages understands the languages of its creator but can’t speak
- Challenge 3 (700 XP)
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying. The Darkling can suppress and activate this power at will, even when his body is unconcious.
Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.
Unusual Nature. The magen doesn’t require air, food, drink, or sleep.
Darkling Trait – Beating heart of cold steel. The Darkling may perform short and long rest and heal like a living creature, during which time his construct body uses latent energies to repair itself. The Darkling may still repair itself using spare parts, as per usual.
Actions
Multiattack. The magen makes two Shocking Touch attacks.
Shocking Touch. {@atk ms} {@hit 6} to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing armor made of metal). {@h}7 ({@damage 1d6 + 4}) lightning damage.
Static Discharge (Recharge 5–6). The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one.