Small aberration, unaligned
- Armor Class 8
- Hit Points 10 (3d6)
- Speed 15 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 10 (+0) | 4 (-3) | 10 (+0) | 3 (-4) |
- Senses darkvision 60 ft., passive Perception 10
- Languages understands Deep Speech and Gnomish but can’t speak, telepathy 60 ft.
- Challenge 1/2 (100 XP)
Innate Spellcasting (Psionics). The squidling’s innate spellcasting ability is Intelligence (spell save {@dc 7}). It can innately cast {@spell levitate} at will, requiring no components.
Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.
Actions
Tentacles. {@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 7}) and must succeed on a {@dc 7} Intelligence saving throw or be {@condition stunned} until this grapple ends.
Extract Brain. {@atk mw} {@hit 0} to hit, reach 5 ft., one {@condition incapacitated} creature {@condition grappled} by the squidling. {@h}27 ({@damage 5d10}) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.
Mind Tickle (Recharge 5–6). The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 7} Intelligence saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition stunned} until the end of its next turn.