Medium aberration, lawful evil



STRDEXCONINTWISCHA
11 (+0)12 (+1)12 (+1)19 (+4)17 (+3)17 (+3)


Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is Intelligence (spell save {@dc 15}). It can innately cast the following spells, requiring no components:

At will: {@spell detect thoughts}, {@spell levitate}
1/day each: {@spell dominate monster}, {@spell plane shift} (self only)

Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Actions

Tentacles. {@atk mw} {@hit 7} to hit, reach 5 ft., one creature. {@h}15 ({@damage 2d10 + 4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 15}) and must succeed on a {@dc 15} Intelligence saving throw or be {@condition stunned} until this grapple ends.

Extract Brain. {@atk mw} {@hit 7} to hit, reach 5 ft., one {@condition incapacitated} humanoid {@condition grappled} by the mind flayer. {@h}The target takes 55 ({@damage 10d10}) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a {@dc 15} Intelligence saving throw or take 22 ({@damage 4d8 + 4}) psychic damage and be {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.