Medium aberration, lawful evil



STRDEXCONINTWISCHA
6 (-2)16 (+3)14 (+2)16 (+3)12 (+1)18 (+4)


Mental Fortitude. The neogi has advantage on saving throws against being {@condition charmed} or {@condition frightened}, and magic can’t put the neogi to sleep.

Spellcasting. The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): {@spell eldritch blast} (range 300 ft., +4 bonus to each damage roll), {@spell guidance}, {@spell mage hand}, {@spell minor illusion}, {@spell prestidigitation}, {@spell vicious mockery}
1st-4th level (2 4th-level slots): {@spell arms of Hadar}, {@spell counterspell}, {@spell dimension door}, {@spell fear}, {@spell hold person}, {@spell hunger of Hadar}, {@spell invisibility}, {@spell unseen servant}

Spider Climb. The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The neogi makes two attacks: one with its bite and one with its claws.

Bite. {@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 14 ({@damage 4d6}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. {@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage.

Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The {@condition charmed} target obeys the neogi’s commands and can’t take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the {@condition charmed} target takes damage, it can repeat the saving throw, ending the effect on itself on a success.