Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 30 ft., fly 30 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 19 (+4) |
Skills Insight +6, Intimidation +7, Perception +6, Persuasion +7, Religion +4
Damage Resistances cold, fire, psychic
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 17
Languages Common, Infernal
Challenge 6 (2,300 XP)
Special Traits
- Immutable Form. The onyx magistrate is immune to any spell or effect that would alter its form.
- Magic Resistance. The onyx magistrate has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The onyx magistrate’s weapon attacks are magical.
Actions
- Multiattack. The onyx magistrate makes two staff attacks.
- Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
- Necrotic Ray. Ranged Spell Attack: +7 to hit, range 30/120 ft., one target. Hit: 17 (3d8 + 3) necrotic damage.