Large plant, neutral evil
Armor Class 16 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
Skills Perception +5, Stealth +6 (+10 in forest), Survival +5
Damage Resistances cold, fire
Condition Immunities blinded, charmed, deafened, exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages Common, Sylvan
Challenge 9 (5,000 XP)
Special Traits
- Land’s Stride. Moving through nonmagical difficult terrain costs the splinter drake no extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them.
Actions
- Multiattack. The splinter drake makes one bite attack and two claw attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Thorn Volley (Recharge 5-6). The splinter drake emits a spray of thorns in a 40-foot cone. Creatures within this area must make a DC 16 Dexterity saving throw, taking 21 (6d6) piercing damage and 28 (8d6) poison damage on a failed saving throw, or half as much damage on a successful saving throw.