Medium aberration, chaotic evil
- Armor Class 14
- Hit Points 71 (13d8 + 13)
- Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
- Saving Throws Dex +7, Con +4
- Skills Stealth +7
- Damage Resistances cold
- Damage Immunities psychic
- Condition Immunities charmed, frightened, prone
- Senses darkvision 60 ft., passive Perception 11
- Languages Deep Speech
- Challenge 5 (1,800 XP)
Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn’t taken a turn yet.
Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action.
Actions
Multiattack. The mangler makes two claw attacks.
Claw. {@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage. If the attack roll has advantage, the target also takes 7 ({@damage 2d6}) psychic damage.
Flurry of Claws (Recharge 4–6). The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.