Medium plant, neutral

13 (+1)12 (+1)13 (+1)2 (-4)10 (+0)6 (-2)

Plant Camouflage. The thorny has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life.

Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Thorny Body. At the start of its turn, the thorny deals 2 ({@damage 1d4}) piercing damage to any creature grappling it.


Bite. {@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage.