Medium plant, neutral
- Armor Class 14 (natural armor)
- Hit Points 27 (5d8 + 5)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 10 (+0) | 6 (-2) |
- Skills Perception +4, Stealth +3
- Damage Resistances lightning, piercing
- Senses darkvision 60 ft., passive Perception 14
- Languages —
- Challenge 1 (200 XP)
Plant Camouflage. The thorny has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Thorny Body. At the start of its turn, the thorny deals 2 ({@damage 1d4}) piercing damage to any creature grappling it.
Actions
Bite. {@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d6 + 1}) piercing damage.