Medium plant, neutral evil
- Armor Class 12 (natural armor)
- Hit Points 26 (4d8 + 4)
- Speed 10 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 3 (-4) |
- Skills Stealth +1
- Condition Immunities blinded, deafened
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages Common
- Challenge 1/2 (100 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.
Actions
Constrict. {@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage, and a Large or smaller target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the blight can’t constrict another target.
Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a {@dc 12} Strength saving throw or become {@condition restrained}. A creature can use its action to make a {@dc 12} Strength check, freeing it self or another entangled creature within reach on a success.