Tiny aberration, neutral evil

1 (-6)19 (+4)12 (+1)2 (-4)9 (-1)6 (-2)

Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.

Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom (Insight) check.


Bite. {@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}1 piercing damage.

Eye Rays. The young gazer shoots one of the following magical eye rays at random, choosing one target it can see within 60 feet of it: