Tiny aberration, unaligned



STRDEXCONINTWISCHA
3 (-4)10 (0)8 (-1)4 (-3)9 (-1)2 (-4)


Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles. {@atk mw} {@hit 0} to hit, reach 5 ft., one creature. {@h}5 ({@damage 2d4}) psychic damage. If the target is Medium or smaller, it is {@condition grappled} (escape {@dc 6}) and must succeed on a {@dc 6} Intelligence saving throw or be {@condition stunned} until this grapple ends.

Extract Brain. {@atk mw} {@hit 0} to hit, reach 5 ft., one {@condition incapacitated} creature {@condition grappled} by the squidling. {@h}22 ({@damage 4d10}) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle (Recharge 5–6). The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 6} Intelligence saving throw or take 2 ({@damage 1d4}) psychic damage and be {@condition stunned} until the end of its next turn.